Golf Side Games — Skins, Nassau, Wolf & More | Next18Now

Every Side Game. Fully Calculated.

Golfers competing on the course
20+ Fully Supported Formats

Every Side Game.
Fully Calculated.

Pick your games before the first tee and Next18Now handles every calculation — hole by hole, group by group. No math. No disputes. Just golf.

Team GamesRotating Team GamesIndividual GamesSkinsNassauWolfVegasBankerStablefordRabbitSnake
Team GamesRotating Team GamesIndividual GamesSkinsNassauWolfVegasBankerStablefordRabbitSnake
Team Games

Permanent teams, maximum competition

Assign players to teams before the round. These games track scores and calculate results across all 18 holes.

🎰

Vegas

4 players
Team · 4 Players

Groups of 4 who want action on every single hole.

Each hole, both teams combine their two individual scores into a two-digit number — the lower score goes first. A 4 and a 5 becomes 45. The difference between the two teams' numbers is the point value for that hole. Points accumulate all round; net difference × entry amount settles at the end.

Strategy: Avoiding a blowout hole is more important than making birdies. The birdie flip rule punishes bad holes on the wrong day.

🏆

Nassau

Any players
Team · Any Size

Any group — one of the most popular golf games ever played.

Three separate match-play competitions in one: Front 9, Back 9, and Overall 18. Each segment is worth its own amount. Auto-Press option automatically starts a new side competition when a team falls behind by a set number of holes — presses can stack for big swings.

Strategy: Don't concede anything early. Every hole matters across all three bets, and a late comeback in the overall can more than offset losing the front.

✏️

Stroke Play

Any players
Team · Any Size

Groups that want one clean competition decided by total score.

Lowest total strokes (or net strokes in Net mode) across the full round wins. Supports Auto-Press — when a team falls behind by a set number of strokes, a new competition starts automatically from that point.

⚔️

Match Play

Any players
Team · Any Size

Groups that want hole-by-hole drama with a clear leader/trailer dynamic.

Win a hole by posting the lower score. The team that wins more holes wins the match. The margin never matters — winning 4-to-8 counts the same as 4-to-3. The match can end early if a team goes up by more holes than remain. Auto-Press supported.

🎯

Low Ball Low Total

4 players
Team · 4 Players

Four-player groups who want more variety than straight Vegas.

Two points are available every hole. Low Ball (1 pt) goes to the team whose individual player posts the single lowest score. Low Total (1 pt) goes to the team with the lower combined score. Tied points carry over and stack — a string of halved holes can build a big pot on a single hole.

Strategy: It's possible to split points on a hole. Focus on consistent scoring rather than hero shots.

🤝

Scramble

Any players
Team · Any Size

Higher-handicap groups, charity events, or anyone who wants team camaraderie.

All players tee off. The team selects the best drive and everyone plays from that spot — repeat until holed. One shared team score per hole. In the app, entering any player's score automatically copies to all teammates.

Shamble

Any players
Team · Any Size

Groups that want Scramble camaraderie but individual accountability after the tee.

Everyone tees off and the best drive is selected — just like Scramble. From that point, each player plays their own ball for the rest of the hole. The team's score is the lowest individual score among all players on the team.

🔄

Alternate Shot

4 players
Team · 4 Players

Serious golfers who want the purest team format in the game — used in the Ryder Cup.

Two-person teams share one ball. Partners alternate shots the entire hole. Player 1 tees off on odd holes, Player 2 on even holes. The app shows a banner each hole reminding you whose turn it is to drive. Scores auto-copy within the team.

Strategy: Partner selection and tee order are critical. Plan assignments before the round.

🔁

Chapman / Pinehurst

4 players
Team · 4 Players

Groups that love Alternate Shot but want everyone to hit a tee shot every hole.

Both partners tee off on every hole. The team selects the best drive. The player whose drive was not selected hits the second shot, and they alternate from there until holed. More forgiving than standard Alternate Shot — a bad tee shot doesn't eliminate your contribution.

Rotating Team Games

Teams that change every hole

No permanent teams here. Alliances shift based on tee shots, strategy, or pure chaos — depending on the game.

🐺

Wolf

4 players
Rotating · 4 Players

Any group of 4 that wants strategy, psychology, and individual glory all in one game.

Players rotate as the Wolf each hole. The three non-Wolf players tee off one at a time. After each drive — before the next player hits — the Wolf can pick that player as a partner. After all three hit, the Wolf can go alone for double stakes, or play 2v2 with their chosen partner.

Strategy: Going alone is high-risk, high-reward — best used when you have a yardage advantage or all three opponents hit poor tee shots.

↔️

LR Vegas

4 players
Rotating · 4 Players

Exactly 4 players who want teams to change every hole for maximum chaos.

Every hole, all four players tee off. After drives land, the two balls furthest Left form one team and the two furthest Right form the other. Normal Vegas scoring then applies — two-digit combined numbers, birdie flip, eagle double. Teams change every hole.

LRC Vegas

5 players
Rotating · 5 Players

Exactly 5 players who want LR Vegas with a twist.

Same as LR Vegas but with 5 players — the middle drive creates a Center player who chooses which team to join, creating a 3v2 each hole. The 3-man team uses their best 2 scores for their Vegas number. Payouts are asymmetric: the 2-man team wins more per player if they pull off the upset.

Individual Games

Every player for themselves

No teams needed. All players compete against each other — tracked and calculated automatically across the full round.

🏅

Skins

2–8 players
Individual · 2–8 Players

Any group size. One of the most popular games in recreational golf.

Each hole is worth one skin. The player with the outright lowest score wins it. If two or more players tie, no one wins and the skin carries over to the next hole. Carryovers stack — a string of tied holes can produce a massive skin worth many times the base amount.

Strategy: A birdie that ties another birdie is worth nothing. Par that wins cleanly beats a birdie in a carryover wash.

9️⃣

Nines

3–4 players
Individual · 3–4 Players

Three or four players who want individual competition on every hole.

9 points are distributed each hole by score rank: best score gets 5, middle gets 3, worst gets 1 (with 4 players: 5/3/1/0). Ties split the points for those positions equally. Points accumulate all round; net point differences settle between all players at the end.

Strategy: Avoiding last place on a hole is more important than chasing the top spot. Consistent bogey golf can beat streaky birdie-then-double golf.

🐇

Rabbit

3–6 players
Individual · 3–6 Players

3–6 players who want a roaming game that shifts momentum hole by hole.

The rabbit is a prize that changes hands throughout the round. The player who wins a hole outright captures it. It stays with them until someone else wins a hole outright, stealing it. Whoever holds the rabbit at the end of the front 9 wins the front 9 prize; same for the back 9.

Strategy: Winning the last hole of each 9 is incredibly valuable — you just need to hold the rabbit for one hole.

🎪

Bingo Bango Bongo

Any players
Individual · Any Size

Mixed-ability groups. A great leveler for handicap gaps.

Three points per hole: Bingo goes to the first player on the green, Bango to the player closest to the pin once all balls are on the green, and Bongo to the first player to hole out. Points tracked manually. Higher-handicap players hit first and can earn Bingo before better players.

Strategy: Don't rush Bango — wait until all balls are on the green before recording it.

Stableford

Any players
Individual · Any Size

Players who want a points-based format that rewards birdies and punishes disasters less.

Points awarded per hole relative to par: Eagle+ = 4 pts, Birdie = 3 pts, Par = 2 pts, Bogey = 1 pt, Double bogey or worse = 0 pts. Most points at the end wins. Double bogeys and worse all score zero — there's no benefit to grinding out a triple over a double.

Strategy: Pick up and move on from disasters. This is what makes Stableford better for pace of play than stroke play.

🌿

Greenies

Any players
Individual · Any Size · Par 3s Only

Any group — pairs perfectly as an add-on alongside any other game.

On every par 3, the player whose tee shot finishes closest to the pin earns a greenie and collects from every other player. If no one hits the green in regulation, no greenie is awarded. Greenies stack independently across all par 3s.

Strategy: Club selection matters more than distance here — a well-struck iron that holds the green beats one that flies past every time.

🔧

Adjust One

2 players
Individual · 2 Players

Two players with a history of playing together who want a skill-adjusted 1-on-1.

A head-to-head game over two 9-hole segments. The Giver gives a flat number of strokes per 9 to the Receiver. After the front 9 settles, the handicap automatically adjusts based on results. The app remembers your history and suggests a starting handicap for future rematches.

🐍

Snake

Any players
Individual · Any Size

Any group that wants a low-stakes running penalty to keep everyone focused on putting.

The Snake is a "hot potato" — the first player to three-putt becomes the Snake holder. It stays with them until another player three-putts, stealing it. Whoever holds the Snake at the end of the round owes the entry amount to every other player.

Strategy: The Snake changes hands late in rounds constantly. Lag putting and avoiding short-putt yips are everything.

🏦

Banker

3–6 players
Individual · 3–6 Players

Groups who want a rotating 1-vs-all format with variable stakes each hole.

One player is designated the Banker each hole, rotating through the group. The Banker sets the point value for that hole, then plays against every other player individually. If the Banker wins, they collect from all; if they lose, they pay all. The Banker can double the stakes before teeing off, adding a risk/reward decision on every hole.

Strategy: Being the Banker on a par 5 you love is a huge opportunity — but doubling into a tough par 3 can wipe out a big lead fast.

🎯

Quota

Any players
Individual · Any Size

Handicap groups who want a points-based format that rewards playing above your level.

Each player is assigned a quota based on their handicap (typically 36 minus handicap). Points are earned each hole: Bogey = 1, Par = 2, Birdie = 4, Eagle = 8. Players who exceed their quota win; those who fall short lose. The margin above or below quota determines the payout.

Strategy: Quota rewards consistency over flash. A steady round of pars can beat a birdie-double-birdie-double round every time.

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